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AI Insights · Timothy · September 2021

Top 5 Hypercasual Games in Slovakia, Q3 2021

Explore the performance metrics of the top 5 hypercasual games in Slovakia during Q3 2021, including downloads, revenue, and active users.

Top 5 Hypercasual Games in Slovakia, Q3 2021

During the third quarter of 2021, the performance of the top 5 hypercasual games in Slovakia on a unified platform saw varied trends in downloads, revenue, and active users. Let's delve into the specifics of each game.

Count Masters: Crowd Runner 3D from Freeplay LLC experienced a consistent increase in weekly revenue, reaching approximately $38 in the week of September 20. Weekly downloads fluctuated, peaking at 15.8K in early July and then gradually declining to around 5.6K by the end of September. Active users saw a downward trend, starting at 34.3K in late June and ending the quarter at around 20.6K.

Fidget Toys Trading: 3D Pop It, also from Freeplay LLC, saw a minimal revenue of $10 in the final week of September. Weekly downloads initially surged to 15.4K in early August but then decreased to approximately 2.3K by the end of the quarter. Active users peaked at 31.4K in early August, followed by a decline to about 8.9K by the end of September.

Run Rich 3D from Voodoo had a modest revenue peak of $15 in early August. Downloads showed an initial rise, reaching 11K in late July, but later fell to around 1.2K by the end of September. Active users followed a similar pattern, peaking at 26K in early August and then dropping to approximately 8.6K by the end of the quarter.

Bridge Race from Supersonic Studios Ltd. saw a revenue peak of $24 in early July. Downloads started at 8.1K at the end of June but gradually reduced to 1.7K by the end of September. Active users also declined, starting at 21.4K in late June and ending the quarter at around 10.4K.

Bag to Fit from Voodoo had a small revenue peak of $8 in late August. Downloads began at 9.6K in late June and decreased to 1.4K by the end of September. Active users saw a downward trend from 19K in late June to around 5.5K by the end of the quarter.

These insights provide a snapshot of the hypercasual gaming landscape in Slovakia during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021